National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.
Telepresence in Microsoft HoloLens
Šebesta, Ondřej ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Digitizing the world allows many people to work comfortably from home. The unfavorable development of the coronavirus epidemic and the associated restrictions caused an increase in the number of people working this way, which has also meant an increased interest in tools enabling remote communication. This work deals with another potential stage of the remote communication - telepresence. The aim of this work is to design and create the telepresence system in augmented reality. The person involved in the remote communication is captured by the Azure Kinect device, which transfers the image data to the computer through a cable. The data is processed, plotted on the computer and transferred into the Microsoft Hololens 2 glasses via the local network using the Holographic Remoting functionality.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Application for Microsoft HoloLens with Use of Mobile Phone
Stano, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usage of Microsoft HoloLens head-mounted display for augmented reality and its connection and communication with mobile phone in order to control the hologram. Phone, which uses its motion and position sensors, such as accelerometer or gyroscope, to produce necessary data, represents a wireless controller. Based on this information hologram created by HoloLens is moved or rotated. Communication between devices is maintained through an internet connection. Two separate applications were implemented, each for one of the devices. Mobile app that sends data from sensors to the headset. HoloLens app that processes received data and controls holograms. The result is simple augmented reality game.
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Fajtová, Klaudia ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Cieľom tejto práce je štúdium skenovania a mapovania prostredia v súvislosti s rozšírenou realitou, s využitím zariadenia Microsoft HoloLens a následne vytvoriť riešenie ako dynamicky generovať virtuálny obsah, ktorý by bol schopný reagovať na dynamické zmeny prostredia. Cieľom je zber dát z reálneho prostredia pre získanie informácií o jeho zmenách, ich spracovanie a následné využitie. Za účelom dosiahnutia týchto cieľov boli použité  komponenty Microsoft HoloLens zodpovedné za priestorové vnímanie. Výsledná aplikácia obsahuje virtuálneho avatara, ktorý sa pohybuje po priestore a zbiera náhodne vygenerované ciele. Avatar je schopný reagovať na zmeny prostredia a je ovládaný pomocou hráčskeho gamepadu, ktorý je s headsetom spojený pomocou technológie Bluetooth.
Telepresence in Microsoft HoloLens
Šebesta, Ondřej ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Digitizing the world allows many people to work comfortably from home. The unfavorable development of the coronavirus epidemic and the associated restrictions caused an increase in the number of people working this way, which has also meant an increased interest in tools enabling remote communication. This work deals with another potential stage of the remote communication - telepresence. The aim of this work is to design and create the telepresence system in augmented reality. The person involved in the remote communication is captured by the Azure Kinect device, which transfers the image data to the computer through a cable. The data is processed, plotted on the computer and transferred into the Microsoft Hololens 2 glasses via the local network using the Holographic Remoting functionality.
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Fajtová, Klaudia ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Cieľom tejto práce je štúdium skenovania a mapovania prostredia v súvislosti s rozšírenou realitou, s využitím zariadenia Microsoft HoloLens a následne vytvoriť riešenie ako dynamicky generovať virtuálny obsah, ktorý by bol schopný reagovať na dynamické zmeny prostredia. Cieľom je zber dát z reálneho prostredia pre získanie informácií o jeho zmenách, ich spracovanie a následné využitie. Za účelom dosiahnutia týchto cieľov boli použité  komponenty Microsoft HoloLens zodpovedné za priestorové vnímanie. Výsledná aplikácia obsahuje virtuálneho avatara, ktorý sa pohybuje po priestore a zbiera náhodne vygenerované ciele. Avatar je schopný reagovať na zmeny prostredia a je ovládaný pomocou hráčskeho gamepadu, ktorý je s headsetom spojený pomocou technológie Bluetooth.
Application for Microsoft HoloLens with Use of Mobile Phone
Stano, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usage of Microsoft HoloLens head-mounted display for augmented reality and its connection and communication with mobile phone in order to control the hologram. Phone, which uses its motion and position sensors, such as accelerometer or gyroscope, to produce necessary data, represents a wireless controller. Based on this information hologram created by HoloLens is moved or rotated. Communication between devices is maintained through an internet connection. Two separate applications were implemented, each for one of the devices. Mobile app that sends data from sensors to the headset. HoloLens app that processes received data and controls holograms. The result is simple augmented reality game.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.

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